Monday Edition: James Deavin + 200-Minute Special

Filed Under: artist newsletter    On: December 14, 2009    posted by: youngna

velodrome_artworkimage.jpg
Velodrome by James Deavin

golfrange_artworkimage.jpg Golf Driving Range by James Deavin

climbingwall_artworkimage.jpg Climbing Wall No. 3 by James Deavin

runningtrack_artworkimage.jpg Climbing Wall No. 3 by James Deavin

Happy Monday collectors! It's Sara. We're winding down our 12 Days of Festivus but we're not about to go out without a bang. We've still got more than a few tricks up our sleeves! To start this week off on the right track, we have four made-for-each-other editions from James Deavin: Velodrome, Golf Driving Range, Long Jump Pit and Climbing Wall No. 3. If the graphic sensibility of these prints is familiar to you, it may be because we released another edition from this series, The Games We Play, in December of 2007. Running Track was nearly sold out from the get go; just a few prints linger.

All the more reason to act quickly on today's 200-minute special:

Collect all four 11"x14" Deavin prints and receive them in an embossed, archival portfolio for free. Offer ends at 6:50 p.m. EST.

I first had the pleasure of meeting James in late November when he paid us a visit in New York but he's no stranger to the JBP family. James and Jen began working together in the summer of 2005 when James was selected in the second-ever round of Hey, Hot Shot!. Photographs from The Games We Play were selected for exhibition at the JBG when James gained representation and was named an Ultra. James' subsequent show at the gallery, Photographs from the New World, sparked lively conversations in the blogosphere, including this two-part interview with Alice Wells, about the nature of life online, and in particular, on Second Life. Remember that? Second Life offered the golden opportunity to be born again as the avatar of your dreams, to buy your own island, meet the man or woman you've been searching for and live anywhere in the world—virtually.

James' photos from The Games We Play also describe an intimate, alternate reality, one informed by the physical instead of the digital. Velodrome, Golf Driving Range, Long Jump Pit and Climbing Wall No. 3 each delineate the spaces carved out for the real-life play of cyclists, golfers, track stars and climbers. From behind the lens, James has edited out all extraneous imagery, creating a visual record that reconciles the physical and mental aspects of sports—when focused on the game at hand, the rest of the world ceases to exist for the athlete, amateur or professional.

If you're searching for the perfect gift for the athlete in your life, I think you can call it done! If you're still looking for others— sisters, brothers, aunts, uncles—we've added three new artist gift guides. See what Ky Anderson, Dustin Hostetler and Clare Grill would give to friends, family, believers in Bigfoot, photographers and geologists and someone who lives in a crappy basement apartment in Brooklyn. And you thought your list was tricky!

Till tomorrow!

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